We started with guerrilla research and semi-structured interviews to gain a better understanding of the problem space and pain points of current e-bikes. People used e-bikes for a variety of different things—for making deliveries, in place of cars, or for exercising when they no longer had the health to ride a regular bike. Thus, our new design needed to be suited for a wide variety of needs.
Next, we constructed a task analysis for when users use e-bikes. This would help us look at the big-picture and determine how our design could influence different steps
We decided to take aspects from planning the ride and integrate them into the e-bike. Instead of the user taking out their phone, pulling directions to their destination up, and then looking down and squinting at their phone while trying to follow the directions, we could display them on a large dashboard interface. All of these steps are simplified, and the directions are easier to follow during biking, which requires most of the user's attention.
Arguably the most important step in the task analysis is riding the bike, everything else is in preparation for it. It also imparts the highest cognitive load. Therefore, introducing semi-autonomy to this part of the e-bike experience could prove extremely useful. What if an UberEats driver could put in an address, hop on their bike, and be autonomously taken to the location? While some users would love this option, other users use e-bikes for exercise. What if they don't want to think about navigating, but still want a workout? We decided to separate "navigation" from "movement", making them two separate features called "auto mode" and "pedal assist". This gives users more flexibility in their biking experience, and can appeal to a wider ranger of users.
A major problem we faced was communicating our novel design solutions with the user. The wifi symbol is now ubiquitous, but when it was first conceived, how did people know what it was? The same goes for the play button on a controller, how does a triangle convey "start"? We had to navigate these unknowns in our project with auto mode and pedal assist. We created little introductions for each mode, which would appear when the user uses the bike for the very first time. These tooltips can be accessed via the "i" symbol in the bottom left corner.